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This is particularly noticeable with the light baking capabilities found in version 4.27. This second feature is not one of those features! That being said, we all appreciate it when a program we use has its efficiency improved. I love those shiny new capabilities within a release that set it apart from their competitors. Whenever a new release of a piece of software that I use comes out I’m always on the lookout for new features. I hope that these tools are further improved in version 5 but it’s great to see a concerted effort being made to make these tools not only easy to use, but which can produce excellent results. On top of this, motion blur for travelling shots has been improved. This links the real-world with the world created in Unreal Engine much more closely. Not only is the In-Cam VFX easier to use and more efficient, but it also produces better results, most notably in the area of accurate color calibration.
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Multiple cameras are handled efficiently and the resolution can be maximized on wide shots. With multi-GPU support you’ll find that it all just runs a lot smoother. They have also introduced something called ‘Level Snapshots’ which are essentially state-based snapshots of a scene which can be restored at any time. With everything in one place under a single root, you can now access all of the nDisplay features quickly and easily. It has become much easier to use largely due to the 3D Configuration Editor tools of the nDisplay. You’ll now find it easier to use, more efficient, and most importantly producing much better results. In-Cam VFX has been a possibility in Unreal Engine for a little while now but in this release, they have made widespread improvements to enable users to access the required tools more easily. In-camera visual effects toolset for virtual productions
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